Physics Based – UserGenerated – Procedural – Emergent – SYSTEMS

stuff that writes itself so the developer doesn’t have to do.

I wonder if this could be applied to video consumption?

clipped from 2dboy.com


World of Goo: Art and Gameplay

gameplay is entirely physics based. I’m a sucker for physics / user generated / procedural / emergent / whatever systems – basically, stuff that writes itself so the developer doesn’t have to do a bloody thing and still get replayability and variation for free.
100% physically simulated, and where each level is thematically extraordinary, visually iconic, and always (at least mildly) related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every leve

wog_t4.jpg

wog_t2.jpg

wog_t1.jpg
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: