gameplay is entirely physics based. I’m a sucker for physics / user generated / procedural / emergent / whatever systems – basically, stuff that writes itself so the developer doesn’t have to do a bloody thing and still get replayability and variation for free.
100% physically simulated, and where each level is thematically extraordinary, visually iconic, and always (at least mildly) related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every leve